What Bouffon said is true of course, that “select all” invites ineffiency by producing from the wrong buildings. The Krevpost… I actually have no idea where the Krevpost is normally, I haven’t yet played…Curcumin, was it? The castle has to move a step to the right for that. The asdfg-row as well, except for the TC.īut notice that mill, mining camp, lumber camp is the same order as the buildings are in the eco-build menu. The Qwerty-row is as griddy as it gets and is very intuitive. ![]() Z mill, x mining camp, c lumber camp, v castle, b krevpost Q barracks, w archery range, e stable, r siege workshop, t docksĪ town center, s blacksmith, d market, f monastery, g university Nevertheless, once can get very close with not too many compromises. The grid-pattern of course can’t be done perfectly,īecause some military buildings compete for the same letters as eco-buildings. Was planning to publish them here in a couple days and tell the devs to make them standardīut since you asked, I might as well upload an earlier version.Ī keyboard-grid layout is definitely the way to go, but the DE-implementation then breaks the pattern by using different hotkeys for select building. I’m incorporating all those exciting extra commands and practicing/testing them at the moment. I’ve been working on my hotkey layout since the HD-days. Loving the new queue command system though, feels very sleek, but I’m so bad at getting used to it. Should I get into the habit of using them? I was thinking of swapping the keys for “go to next ” with “select all ” since I think I would use the latter more than the former, but I don’t want to lock myself out of top-level efficiency for something that seems intuitive to me at my current gameplay level. Similarly, the new “select all ” hotkeys are something I’ve never known about before. Are they more ergonomically friendly? Is it worth the time to learn the new ones, or should I do things like switch my “villager build” back to ‘A’ so I don’t have to learn new things? I assumed that the new hotkeys were set differently by default from the old ones for a reason. When I loaded up the new game, instead of using the HD presets and tweaking them a little to make it like the old version, I considered trying to learn the new system instead. The next villager needs to be sent to lure in the second Boar, the same way that you did it before.Back during HD, I set my hotkeys to a sort of familiar setup I had from my AoE 2 HD profile. These should then be sent to gather the berries as an additional source of food. Adding another villager on top of these two will result in three. As you're scouting, remember to build an additional house and a Mill on berries as you hit the 14 population mark. For a lot of low-elo players it's quite hard to lure a Boar without getting a villager killed so just keep practicing until you can do it consistently.Īt this point your Scout Cavalry should still be looking for the second Boar as you're going to need it soon. This is going to grant you a lot of food and a significant boost in economy over an enemy that doesn't do this. ![]() When 12 Villagers are reached, send one to lure a Boar to the TC and garrison the sheep harvesters so that the TC kills the Boar without your villager dying. When you've got at least one sheep under your TC, make sure to send your villagers to harvest the meat and don't forget to make more villagers! At the point when you've got 6 meat harvesters, the 7th villager should be sent to build a lumber camp near a forest and the next three villagers that are produced should follow to cut down wood. Additionally, you should ALWAYS use your starting Scout Cavalry to look for early game sheep as this is an essential source of food for the early progression. This is flexible as you could send each villager to build a house and have one additional villager to scout for food if needed. ![]() Unless you're villager rushing, the main priority for your civilization is going to be consistent villager production in the Town Center, collection of food and wood as well as proper scouting.Īs the round starts, the first thing you need to do is queue up villagers in the Town Center and build two houses with the three villagers that you already have. Knowing of what to do in the first five to six minutes of each game will most definitely improve you as a player. Every civilization except the Huns starts in the same way- build an early house to avoid population cap, farm sheep and go for lumber. Learning the proper build orders and their execution is crucial if you want to win in most RTS games, and this applies to Age of Empires 2 Definitive Edition as well.
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